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Stories Of Bethem: Full Moon Download Utorrent Windows 7

Updated: Mar 24, 2020





















































About This Game Stories of Bethem: Full Moon is a classic action-RPG adventure full of puzzles and exploration. The game tells the story of Khoma, a young man of Bethem whose father has been cursed by the Blue Witch when he was investigating Indigo Forest.Khoma sets out for a quest that will lead him to the Red Witch, the only person able to break the spell. He will be involved on a long travel to get the Oneiric Objects of Bethem while he becomes a wizard: a real challenge to his strength and skills in a huge world to discover.Features Discover a vast kingdom full of secrets to discover. Exploration is the key! Test your skills with dungeons full of puzzles to solve. Have fun with about 20 hours of game. Be surprised by the wildest characters and stories you could imagine. Guaranteed fun! Use and get new magic spells to open your way. Collect all the monster auras at the museum. Wear the new costumes to get new powers! Fight against fearsome monsters. Complete the side-quests and get the Steam achievements to squeeze the game.Be enchanted by a classic style action-packed adventure full of secrets, puzzles, unrequited love, exploration and loads of madness. a09c17d780 Title: Stories of Bethem: Full MoonGenre: Action, Adventure, Indie, RPGDeveloper:GuGames DevelopmentPublisher:GuGames DevelopmentRelease Date: 11 Dec, 2015 Stories Of Bethem: Full Moon Download Utorrent Windows 7 stories of bethem full moon apk mod. stories of bethem full moon orbs. stories of bethem full moon. stories of bethem full moon truffles. stories of bethem full moon apk. stories of bethem full moon en español. stories of bethem full moon wallpaper. stories of bethem full moon red pearls. stories of bethem full moon achievement guide. stories of bethem full moon lösung. stories of bethem full moon fairy candles. stories of bethem full moon apk full version. descargar stories of bethem full moon. stories of bethem full moon map. stories of bethem full moon xbox one. stories of bethem full moon walkthrough. stories of bethem full moon full apk. stories of bethem full moon guide. stories of bethem full moon android. stories of bethem full moon review I would describe this Stories of Bethem: Full Moon as a game which wants to be a Zelda game, but fails at every conceivable point to understand what makes Zelda games appealing to play.Let's start with the basic game mechanics. In Bethem, you have a mana gauge. You can only attack with spells, so every action you can do costs mana. This mana refills slowly, at a speed depending on your currently equipped bracelet -- more powerful bracelets give faster regen. Except, once you've regenned about 10% of your MP, the speed drops dramatically anyway, and seems to drop off almost entirely once you reach 50% MP.See those bushes? The ones everywhere? You have to waste MP to get past them. The little logs and whatnot? Waste MP. The holes? Waste MP. Exploring actively makes you more vulnerable in combat by wasting magic you could be using to defend yourself. Irritatingly, the spells which don't have combat uses (for example, the one that fills in holes) cost even MORE than your attacking spells, which serves no purpose other than to try to make you waste time or magic potions, which you can carry in limited supply. As a result? When I find a new exploration tool, my knee-jerk reaction is not "Oh cool! I know a bunch of places I could use this!". It's more along the lines of "Oh, it costs even more mana? Great. Just great." I cannot describe how bad that is in the context of a Zelda-like.The dungeons also leave a lot to be desired. Here's a rundown of the first four. 1) Block Puzzles, the dungeon. Agonizingly slow block puzzles. There's literally a point where the game wants you to push a block down a long hallway with no obstacles for a treasure chest -- in other words, they went out of their way to waste your time. 2) Warp Mazes. Because we all enjoyed Sabrina's Gym in Pokemon Red, right? Trying random exits in entirely identical rooms to eventually trial and error your way to the goal with no other gameplay challenge? 3) Dark Dungeon. And by dark, I mean you can see literally your own character and the tile in front of him. You walk in without the fire magic you need to see, do half the dungeon (fighting against ranged monsters, in the dark) to get it, and then things are a little better... if you spam the fire magic every five seconds, which will make you run out of mana. There are candles to light, but hey! You can't see the candles. Hope you enjoy firing randomly into the darkness. 4) Statue land, where lighting candles will move statues that only exist in this dungeon. Oh, except for one particular statue near the end of the dungeon, which is activated by a kill room you get to at the beginning. Y'know, because consistency in game mechanics is too much to ask.Oh, but don't think you've seen the last of slow block puzzles or warp mazes or can't see more than one tile in front of my face gimmick once you've gotten past their theme dungeons. They just sprinkle them in everywhere, and they remain the same horrible, unfun gimmicks as they were in the first place.Let's see, what else? The combat! The combat in this game is trash. Because you're a mage, the game has the smart idea of introducing elemental resistances and weakness. Mostly, this consists of giving all the enemies in a new area resistance to the things you've got and weaknesses to things you won't get for literal hours. Powering up your bracelet helps increase your attack power, but it's done through limited collectibles. About that third dungeon, where you can't see anything -- it's also full of fire spiders, which take eight hits to put down at the time, are hard to dodge, and do a very healthy amount of damage to you for that point in the game. And you can't see them, because it's dark. Don't forget that you're probably somewhere between 10~50% mana because you had to waste it all getting rid of bushes, and therefore will run out of mana and have to kite until you recover enough to attack.Oh, and almost every enemy is faster than you and\/or can attack diagonally, which you can't.Even basic, silly things contribute to making this game a chore. You'll sometimes -- often -- find pit traps under bushes, which need a mid-game spell to fill in. In the early game, the fact that they're hidden by bushes is a form of cheap damage. But it also shows up in other ways. There are no holes not covered by bushes. Which means that you can go all the way through a maze, get to the last little row of bushes, and discover a single hidden hole blocking your way... so you have to walk back. Why was the hole not at the beginning of your path, if it's meant to gate progress? Why was it not visible? On that note, your basic spell penetrates up to two bushes at a time, so obviously they're usually placed in threes, or fives -- anything to make you waste an extra point of mana.That's what this game is. Every single little thing is just lacking that element of consideration that would make the game fun to play, and it all adds up to an insulting, unenjoyable experience. On every screen, you'll find something and ask yourself, "Why are they making me waste my time and mana on this? Why does this need to be here?" The music is good, and the graphics are good, but don't let that and the nostalgia for a real Zelda game fool you. This game is a waste of time and a wasted opportunity, and my advice is to leave it well alone.. Bethem is an action-adventure game built in Game Maker Studio. Can't say much in regards to the story so far (just started playing), but it seems humorous and doesn't take itself seriously. English translation is a little rough in places (especially in regards to the jokes-lost in translation). There may be a little too much exposition\/dialogue given the tone of the story, at least at the start.If you like Zelda, the action based combat mechanics are very similar to older Zelda games such as Link to the Past or the Gameboy titles. There is an overworld, there are dungeons and associated puzzles to solve in order to progress. The interface, item mechanics and character abilities are all taken from Zelda.It includes a very pleasant soundtrack. The sprite work and animations are passable (albeit simplistic). Controller support (xbox) is great, and game feels very responsive; combating monsters and solving puzzles is actually fun and I found myself wanting to complete each area and progress.There seem to be some problems with running it on modern high-end hardware. I can only play in windowed mode, and have had to disable avast real time scanner every time in order for it to start. From the perspective of a Zelda fan, this is a pleasant surprise that came out of nowhere. I would recommend it on that basis. But I must caution that it is a little rough\/unpolished around the edges for a release title, both technically and in terms of visuals.. I haven't played for more than 1 hour so far but that's more then enough time to know that I did a good decision buying this game. Definitly worth the 7 euro I paid. No idea how long the game is but I will get my moneys worth for sure. It's fun, already perfectly challenging and the dialog is a delight to read. There really needs to be more great games like this on Steam. I hope Mike from Cinemassacre gets to know about this game since he's such a big fan of Zelda.. To put it quite simply, if you are a fan of 2D zelda you will like this game. Any complaints I've seen about it in reviews are from people who clearly don't like Zelda style games.It's a very charming well desgined top down action RPG similar to zelda, where you collect items, do dungeons full of puzzles, and explore a giant overworld map. The thing that makes this game unique is that you only use spells, so it's very interesting to see all the different types of spells you get to cast. There is a lot of content including lots of hidden collectables, and lots to explore, items to collect and upgrade. There is backtracking just like you would expect from any zelda style game; You backtrack and try to find areas you haven't been to before as you get newer items. My one complaint is that unlike Zelda, the map isn't very good, so you won't be able to rely on as much to find where you are; the game even jokes about this itself. (There is a great map that someone created in the guides though).Overall it's quite good, and if you are at all a fan of legend of zelda, you will be a fan of this game.. Bethem is an action-adventure game built in Game Maker Studio. Can't say much in regards to the story so far (just started playing), but it seems humorous and doesn't take itself seriously. English translation is a little rough in places (especially in regards to the jokes-lost in translation). There may be a little too much exposition/dialogue given the tone of the story, at least at the start.If you like Zelda, the action based combat mechanics are very similar to older Zelda games such as Link to the Past or the Gameboy titles. There is an overworld, there are dungeons and associated puzzles to solve in order to progress. The interface, item mechanics and character abilities are all taken from Zelda.It includes a very pleasant soundtrack. The sprite work and animations are passable (albeit simplistic). Controller support (xbox) is great, and game feels very responsive; combating monsters and solving puzzles is actually fun and I found myself wanting to complete each area and progress.There seem to be some problems with running it on modern high-end hardware. I can only play in windowed mode, and have had to disable avast real time scanner every time in order for it to start. From the perspective of a Zelda fan, this is a pleasant surprise that came out of nowhere. I would recommend it on that basis. But I must caution that it is a little rough/unpolished around the edges for a release title, both technically and in terms of visuals.. Great game, lots to do!. This game seems to take some of the best parts of classic Zelda and only make them better. Similar to Zelda, you have to travel to 8 dungeons to collect 8 artifacts. Along the way, rather than tools, you will collect spells with different effects. These spells can be used for attack, but also for clearing obsticles, such as the fire spell that lights torches and burns wood obsticles.I am also impressed with the way they have handled the dungeons. It takes effort not just to find the dungeons, but sometimes subquests to gain access. For example, the fourth dungeon first requries you to find and light three candles hidden elsewhere in the world. While I do like taht they added some extra challenge that encourages you to take new powers and explore areas you could not reach before, there is one minor negative. It can lead to some frustration trying to find an obscure location without any decent clues.There are some good side-quests as well. A trading game where you start with one item and trade with various NPCs throughout the game. there are collectables in the form of red opals and candy for various quests as well. Overall, the game is a fun experience with many things to keep someone entertained for a few dozen hours.

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